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Chrono Dungeons - Asset Creation and Music

This bullet-hell style dungeon crawler is no easy task, but the ability to slow down time helps the player consider their next move.

For this game I did all sound assets, though audio programming was done by another member of this team.

In this second clip is a charger-style enemy that plays two different sounds when hit, one sound is for the no-damage being done to the front and the second sound for when you hit it's weak spot on it's back.

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And to be creative for it's movement, I used the sound of a clock winding up to replicate what it's wheels moving might sound like.

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