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Chrono Dungeons
Sound Designer
This style of game was slightly out of my comfort zone, but I enjoyed the challenge. I worked a lot with this team on finding just the right sound effects for objects, the shooting being the most challenging.
In this second clip is a charger-style enemy that plays two different sounds when hit, one sound is for the no-damage being done to the front and the second sound for when you hit it's weak spot on it's back. And to be creative for its movement, I used the sound of a clock winding up to replicate what it's wheels moving might sound like.
To play the game in-browser, the link to the itch.io page is available.
Gameplay
Chrono Dungeons
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